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- /*
- * Author: Patrick-Christopher Mattulat
- * Company: Lynar Studios
- * E-Mail: webmaster@lynarstudios.com
- * Created: 2020-09-17
- * Changed: 2022-07-15
- *
- * */
- #ifndef LS_STD_SERIALIZABLE_JSON_STATE_MACHINE_HPP
- #define LS_STD_SERIALIZABLE_JSON_STATE_MACHINE_HPP
- #include <ls_std/core/Class.hpp>
- #include <ls_std/core/interface/ISerializable.hpp>
- #include <ls_std/logic/StateMachine.hpp>
- #include <memory>
- #include <ls_std/core/types/Types.hpp>
- #include <ls_std/os/dynamic_goal.hpp>
- namespace ls::std::logic
- {
- class [[deprecated("consider using ls_game_tool_kit dependency instead!")]] LS_STD_DYNAMIC_GOAL SerializableJsonStateMachine : public ls::std::core::Class, public ls::std::core::interface_type::ISerializable
- {
- public:
- explicit SerializableJsonStateMachine(const ::std::shared_ptr<ls::std::logic::StateMachine> &_value);
- ~SerializableJsonStateMachine() override = default;
- // implementation
- ls::std::core::type::byte_field marshal() override;
- void unmarshal(const ls::std::core::type::byte_field &_data) override;
- // additional functionality
- ::std::shared_ptr<ls::std::logic::StateMachine> getValue();
- void setValue(const ::std::shared_ptr<ls::std::logic::StateMachine> &_value);
- private:
- ls::std::core::type::json jsonObject{};
- ::std::shared_ptr<ls::std::logic::StateMachine> value{};
- void _assignValue(const ::std::shared_ptr<ls::std::logic::StateMachine> &_value);
- void _unmarshalCurrentState();
- void _unmarshalStates();
- void _update();
- void _updateCurrentState();
- void _updateStates();
- };
- }
- #endif
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