/* * Author: Patrick-Christopher Mattulat * Company: Lynar Studios * E-Mail: webmaster@lynarstudios.com * Created: 2020-09-17 * Changed: 2022-07-15 * * */ #ifndef LS_STD_SERIALIZABLE_JSON_STATE_MACHINE_HPP #define LS_STD_SERIALIZABLE_JSON_STATE_MACHINE_HPP #include #include #include #include #include #include namespace ls::std::logic { class [[deprecated("consider using ls_game_tool_kit dependency instead!")]] LS_STD_DYNAMIC_GOAL SerializableJsonStateMachine : public ls::std::core::Class, public ls::std::core::interface_type::ISerializable { public: explicit SerializableJsonStateMachine(const ::std::shared_ptr &_value); ~SerializableJsonStateMachine() override = default; // implementation ls::std::core::type::byte_field marshal() override; void unmarshal(const ls::std::core::type::byte_field &_data) override; // additional functionality ::std::shared_ptr getValue(); void setValue(const ::std::shared_ptr &_value); private: ls::std::core::type::json jsonObject{}; ::std::shared_ptr value{}; void _assignValue(const ::std::shared_ptr &_value); void _unmarshalCurrentState(); void _unmarshalStates(); void _update(); void _updateCurrentState(); void _updateStates(); }; } #endif