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- /*
- * Author: Patrick-Christopher Mattulat
- * Company: Lynar Studios
- * E-Mail: webmaster@lynarstudios.com
- * Created: 2020-09-05
- * Changed: 2021-05-01
- *
- * */
- #ifndef LS_STD_STATE_MACHINE_HPP
- #define LS_STD_STATE_MACHINE_HPP
- #include <memory>
- #include <unordered_map>
- #include <string>
- #include <vector>
- #include <ls_std/base/Class.hpp>
- #include "State.hpp"
- #include "StateMachineTypes.hpp"
- namespace ls_std
- {
- class StateMachine : public ls_std::Class
- {
- public:
- explicit StateMachine(const std::string& _name);
- ~StateMachine() override = default;
- bool addState(const std::shared_ptr<ls_std::State> &_state);
- std::shared_ptr<ls_std::State> getCurrentState();
- std::vector<ls_std::StateId> getMemory();
- std::string getName();
- std::unordered_map<StateId, std::shared_ptr<ls_std::State>> getStates();
- bool hasState(const ls_std::StateId &_id);
- bool proceed();
- void setMemory(const std::vector<ls_std::StateId>& _memory);
- void setName(const std::string& _name);
- bool setStartState(const ls_std::StateId &_id);
- private:
- std::shared_ptr<State> currentState{};
- std::vector<ls_std::StateId> memory{};
- std::string name{};
- std::unordered_map<ls_std::StateId, std::shared_ptr<ls_std::State>> states{};
- void _assignMemory(const std::vector<ls_std::StateId>& _memory);
- void _assignName(const std::string& _name);
- std::vector<ls_std::StateId> _getNextValidStates();
- void _remember(const ls_std::StateId &_id);
- bool _hasState(const ls_std::StateId &_id);
- };
- }
- #endif
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