/* * Author: Patrick-Christopher Mattulat * Company: Lynar Studios * E-Mail: webmaster@lynarstudios.com * Created: 2020-09-05 * Changed: 2021-05-01 * * */ #ifndef LS_STD_STATE_MACHINE_HPP #define LS_STD_STATE_MACHINE_HPP #include #include #include #include #include #include "State.hpp" #include "StateMachineTypes.hpp" namespace ls_std { class StateMachine : public ls_std::Class { public: explicit StateMachine(const std::string& _name); ~StateMachine() override = default; bool addState(const std::shared_ptr &_state); std::shared_ptr getCurrentState(); std::vector getMemory(); std::string getName(); std::unordered_map> getStates(); bool hasState(const ls_std::StateId &_id); bool proceed(); void setMemory(const std::vector& _memory); void setName(const std::string& _name); bool setStartState(const ls_std::StateId &_id); private: std::shared_ptr currentState{}; std::vector memory{}; std::string name{}; std::unordered_map> states{}; void _assignMemory(const std::vector& _memory); void _assignName(const std::string& _name); std::vector _getNextValidStates(); void _remember(const ls_std::StateId &_id); bool _hasState(const ls_std::StateId &_id); }; } #endif