This is a cross-platform standard library written in C++ offering functionalities you would usually miss in C++'s standard template library (STL), especially if you would search for cross-platform implementations.
This library has been tested on Windows, Linux and MacOS systems.
Following a modularized approach the following submodules are defined in scope of this library, which are independent:
This library module provides boxing classes for primitive data types (e.g. string, int, long, float...) to provide additional functionalities.
The core module is a base module providing a base Class, exceptions, data types and interfaces. Usually the other submodules are dependent on this module.
To encode a byte field (e.g. a binary file) for transfer the Base64 encoding / decoding functionality is being provided by this submodule as a first feature.
This submodule comes with an Event class, as well as with handlers and managers to provide an intuitive event handling for your application.
To handle file operations - or to receive information of a file - this library submodule provides an own File class implementation, which can also be passed to library implemented input or output stream classes.
Additionally XML and KV parsing functionalities are provided by this submodule.
This submodule provides networking functionalities. As a first feature - a socket class is being provided, which is supporting TCP.
A Date class comes with this submodule, which you can use to represent a date and do operations on it.
You can find a detailed documentation on Lynar Studios Website: lynarstudios.com
This software is licensed and uses MIT-license. You can find a LICENSE.MIT file inside the project's root directory.
To build this library you'd need a recent version of cmake and your OS specific compiler collection, like gcc or MinGW installed.
Inside project's root directory create the following folder:
cmake_build_release
Open your OS specific command line interface (CLI) and navigate to this new folder and run the following command to configure the project and generate a native build system:
cmake ../
Inside cmake_build_release folder you will now find cmake generated files. To compile the library now, just run:
cmake --build . --config Release
Please note: Currently only a small set of compilers is officially supported. If you'd like to compile with an unsupported compiler, you have to set LS_STD_BUILD_WITH_SUPPORTED_COMPILER - option in CMakeLists.txt file to OFF - then reset and reload the cmake project.
Find below a table of compiler/OS combinations which have been tested during library version development:
Supported Compiler | OS | Compiler Version |
---|---|---|
GCC | Linux Mint 20.3 | 12.1.0 |
Clang | Linux Mint 20.3 | 12.0.0-3ubuntu1~20.04.5 |
MinGW-w64 / GCC | Windows 10 | 11.2.0 |
MSVC | Windows 10 | 19.32.31332.0 |
If you would like to add this library to your CMake project (CMakeLists.txt file), make sure that you would add the libraries' include directory:
include_directories(${CMAKE_CURRENT_LIST_DIR}/path/to/this/library/include)
Then link the libraries' binary file inside your CMakeLists.txt file:
target_link_libraries(... libls_std_core libls_std_boxing ...)
This project contains unit tests to provide test coverage.
To run those tests you have to build this project with option LS_STD_BUILD_WITH_TESTS set to ON - then reset and reload the CMake project.