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- /*
- * Author: Patrick-Christopher Mattulat
- * Company: Lynar Studios
- * E-Mail: webmaster@lynarstudios.com
- * Created: 2020-09-05
- * Changed: 2021-05-28
- *
- * */
- #ifndef LS_STD_STATE_HPP
- #define LS_STD_STATE_HPP
- #include <memory>
- #include <unordered_map>
- #include <ls_std/base/Class.hpp>
- #include "StateMachineTypes.hpp"
- #include "StateConnection.hpp"
- #include <ls_std/serialization/ISerializable.hpp>
- namespace ls_std
- {
- class State : public ls_std::Class, public ls_std::ISerializable
- {
- public:
- explicit State(const ls_std::StateId& _id);
- ~State() override = default;
- // implementation
- ls_std::byte_field marshal() override;
- void unmarshal(const ls_std::byte_field &_data) override;
- // additional functionality
- bool addStateConnection(const ls_std::StateConnectionId &_connectionId, const std::shared_ptr<ls_std::State> &_connectedState);
- bool addStateConnection(const std::shared_ptr<ls_std::StateConnection> &_connection);
- void clearConnections();
- std::unordered_map<ls_std::StateConnectionId, std::shared_ptr<ls_std::StateConnection>> getConnectedStates();
- ls_std::StateId getId();
- bool hasConnection(const ls_std::StateConnectionId &_connectionId);
- void setId(const ls_std::StateId& _id);
- void setSerializable(const std::shared_ptr<ls_std::ISerializable>& _serializable);
- private:
- std::unordered_map<ls_std::StateConnectionId, std::shared_ptr<ls_std::StateConnection>> connectedStates{};
- ls_std::StateId id{};
- std::shared_ptr<ISerializable> serializable{};
- void _assignSerializable(const std::shared_ptr<ls_std::ISerializable>& _serializable);
- void _assignStateId(const ls_std::StateId& _id);
- void _clearConnections();
- bool _hasConnection(const ls_std::StateConnectionId &_connectionId);
- };
- }
- #endif
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