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- /*
- * Author: Patrick-Christopher Mattulat
- * Company: Lynar Studios
- * E-Mail: webmaster@lynarstudios.com
- * Created: 2020-09-05
- * Changed: 2021-04-23
- *
- * */
- #include <ls_std/logic/StateMachine.hpp>
- ls_std::StateMachine::StateMachine(std::string _name)
- : ls_std::Class("StateMachine"),
- name(std::move(_name))
- {}
- bool ls_std::StateMachine::addState(const std::shared_ptr<ls_std::State> &_state)
- {
- bool condition = !this->_hasState(_state->getId());
- if (condition)
- {
- this->states.insert({_state->getId(), _state});
- condition = this->_hasState(_state->getId());
- }
- return condition;
- }
- std::shared_ptr<ls_std::State> ls_std::StateMachine::getCurrentState()
- {
- return this->currentState;
- }
- std::vector<ls_std::StateId> ls_std::StateMachine::getMemory()
- {
- return this->memory;
- }
- std::string ls_std::StateMachine::getName()
- {
- return this->name;
- }
- std::unordered_map<ls_std::StateId, std::shared_ptr<ls_std::State>> ls_std::StateMachine::getStates()
- {
- return this->states;
- }
- bool ls_std::StateMachine::hasState(const ls_std::StateId &_id)
- {
- return this->_hasState(_id);
- }
- bool ls_std::StateMachine::proceed()
- {
- std::vector<ls_std::StateId> nextValidStates = this->_getNextValidStates();
- bool condition = nextValidStates.size() == 1;
- if (condition)
- {
- this->currentState = this->states[nextValidStates.at(0)];
- this->_remember(nextValidStates.at(0));
- }
- return condition;
- }
- void ls_std::StateMachine::setMemory(std::vector<ls_std::StateId> _memory)
- {
- this->memory = std::move(_memory);
- }
- void ls_std::StateMachine::setName(std::string _name)
- {
- this->name = std::move(_name);
- }
- bool ls_std::StateMachine::setStartState(const ls_std::StateId &_id)
- {
- bool exists = this->_hasState(_id);
- if (exists)
- {
- this->currentState = this->states[_id];
- this->_remember(_id);
- }
- return exists;
- }
- std::vector<ls_std::StateId> ls_std::StateMachine::_getNextValidStates()
- {
- std::vector<ls_std::StateId> validStates{};
- for (const auto &state : this->currentState->getConnectedStates())
- {
- if (state.second->isPassable())
- {
- validStates.push_back(state.second->getStateId());
- }
- }
- return validStates;
- }
- void ls_std::StateMachine::_remember(const ls_std::StateId &_id)
- {
- this->memory.push_back(_id);
- }
- bool ls_std::StateMachine::_hasState(const ls_std::StateId &_id)
- {
- return this->states.find(_id) != this->states.end();
- }
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