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- // Copyright 2005, Google Inc.
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are
- // met:
- //
- // * Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- // * Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following disclaimer
- // in the documentation and/or other materials provided with the
- // distribution.
- // * Neither the name of Google Inc. nor the names of its
- // contributors may be used to endorse or promote products derived from
- // this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- // A sample program demonstrating using Google C++ testing framework.
- #ifndef GTEST_SAMPLES_SAMPLE3_INL_H_
- #define GTEST_SAMPLES_SAMPLE3_INL_H_
- #include <stddef.h>
- // Queue is a simple queue implemented as a singled-linked list.
- //
- // The element type must support copy constructor.
- template <typename E> // E is the element type
- class Queue;
- // QueueNode is a node in a Queue, which consists of an element of
- // type E and a pointer to the next node.
- template <typename E> // E is the element type
- class QueueNode {
- friend class Queue<E>;
- public:
- // Gets the element in this node.
- const E& element() const { return element_; }
- // Gets the next node in the queue.
- QueueNode* next() { return next_; }
- const QueueNode* next() const { return next_; }
- private:
- // Creates a node with a given element value. The next pointer is
- // set to NULL.
- explicit QueueNode(const E& an_element) : element_(an_element), next_(NULL) {}
- // We disable the default assignment operator and copy c'tor.
- const QueueNode& operator = (const QueueNode&);
- QueueNode(const QueueNode&);
- E element_;
- QueueNode* next_;
- };
- template <typename E> // E is the element type.
- class Queue {
- public:
- // Creates an empty queue.
- Queue() : head_(NULL), last_(NULL), size_(0) {}
- // D'tor. Clears the queue.
- ~Queue() { Clear(); }
- // Clears the queue.
- void Clear() {
- if (size_ > 0) {
- // 1. Deletes every node.
- QueueNode<E>* node = head_;
- QueueNode<E>* next = node->next();
- for (; ;) {
- delete node;
- node = next;
- if (node == NULL) break;
- next = node->next();
- }
- // 2. Resets the member variables.
- head_ = last_ = NULL;
- size_ = 0;
- }
- }
- // Gets the number of elements.
- size_t Size() const { return size_; }
- // Gets the first element of the queue, or NULL if the queue is empty.
- QueueNode<E>* Head() { return head_; }
- const QueueNode<E>* Head() const { return head_; }
- // Gets the last element of the queue, or NULL if the queue is empty.
- QueueNode<E>* Last() { return last_; }
- const QueueNode<E>* Last() const { return last_; }
- // Adds an element to the end of the queue. A copy of the element is
- // created using the copy constructor, and then stored in the queue.
- // Changes made to the element in the queue doesn't affect the source
- // object, and vice versa.
- void Enqueue(const E& element) {
- QueueNode<E>* new_node = new QueueNode<E>(element);
- if (size_ == 0) {
- head_ = last_ = new_node;
- size_ = 1;
- } else {
- last_->next_ = new_node;
- last_ = new_node;
- size_++;
- }
- }
- // Removes the head of the queue and returns it. Returns NULL if
- // the queue is empty.
- E* Dequeue() {
- if (size_ == 0) {
- return NULL;
- }
- const QueueNode<E>* const old_head = head_;
- head_ = head_->next_;
- size_--;
- if (size_ == 0) {
- last_ = NULL;
- }
- E* element = new E(old_head->element());
- delete old_head;
- return element;
- }
- // Applies a function/functor on each element of the queue, and
- // returns the result in a new queue. The original queue is not
- // affected.
- template <typename F>
- Queue* Map(F function) const {
- Queue* new_queue = new Queue();
- for (const QueueNode<E>* node = head_; node != NULL; node = node->next_) {
- new_queue->Enqueue(function(node->element()));
- }
- return new_queue;
- }
- private:
- QueueNode<E>* head_; // The first node of the queue.
- QueueNode<E>* last_; // The last node of the queue.
- size_t size_; // The number of elements in the queue.
- // We disallow copying a queue.
- Queue(const Queue&);
- const Queue& operator = (const Queue&);
- };
- #endif // GTEST_SAMPLES_SAMPLE3_INL_H_
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