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- /*
- * Author: Patrick-Christopher Mattulat
- * Company: Lynar Studios
- * E-Mail: webmaster@lynarstudios.com
- * Created: 2020-09-04
- * Changed: 2020-11-06
- *
- * */
- #ifndef LS_STD_SERIALIZABLE_JSON_FLOAT_HPP
- #define LS_STD_SERIALIZABLE_JSON_FLOAT_HPP
- #include <memory>
- #include <json.hpp>
- #include "../../../../../include/base/Class.hpp"
- #include "../../ISerializable.hpp"
- #include "../../../boxing/Float.hpp"
- namespace ls_std {
- class SerializableJSONFloat : public Class, public ISerializable {
- public:
- explicit SerializableJSONFloat(std::shared_ptr<ls_std::Float> _value);
- ~SerializableJSONFloat() = default;
- ls_std::byte_field marshal() override;
- void unmarshal(const ls_std::byte_field& _data) override;
- private:
- std::shared_ptr<ls_std::Float> value {};
- nlohmann::json jsonObject {};
- void _update();
- };
- }
- #endif
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