| 12345678910111213141516171819202122232425262728293031323334 |
- /*
- * author: Patrick-Christopher Mattulat
- * e-mail: webmaster@lynarstudios.com
- */
- #ifndef LS_ATLANTIS_ENGINE_INPUT_SDL_KEYBOARD_HPP
- #define LS_ATLANTIS_ENGINE_INPUT_SDL_KEYBOARD_HPP
- #include <Export.hpp>
- #include <glossary/KeyboardKeys.hpp>
- #include <input/KeyboardKeyMap.hpp>
- #include <interface/IKeyboard.hpp>
- namespace ls::atlantis::input
- {
- class LS_ATLANTIS_DYNAMIC_GOAL SdlKeyboard : public ls::atlantis::interfaces::IKeyboard
- {
- public:
- explicit SdlKeyboard(ls::atlantis::input::KeyboardKeyMap _keys);
- ~SdlKeyboard() override;
-
- [[nodiscard]] bool isFreed(const ls::atlantis::glossary::KeyboardKeys &_key) override;
- [[nodiscard]] bool isPressed(const ls::atlantis::glossary::KeyboardKeys &_key) override;
- void reset() override;
- void updateKey(const ls::atlantis::glossary::KeyboardKeys &_key, bool _isFreed, bool _isPressed) override;
- protected:
- ls::atlantis::input::KeyboardKeyMap keys{};
- };
- }
- #endif
|