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- /*
- * Author: Patrick-Christopher Mattulat
- * Company: Lynar Studios
- * E-Mail: webmaster@lynarstudios.com
- * Created: 2020-09-05
- * Changed: 2020-09-10
- *
- * */
- #include "State.hpp"
- ls_std::State::State(std::string _id) : Class("State"),
- id(std::move(_id))
- {}
- bool ls_std::State::addStateConnection(const std::string& _connectionId, const std::shared_ptr<State>& _connectedState)
- {
- bool added {};
- if(_connectedState != nullptr && !this->_stateIsConnected(_connectionId)) {
- this->connectedStates.insert({_connectionId, _connectedState});
- added = true;
- }
- return added;
- }
- std::unordered_map<ls_std::StateConnectionId, std::shared_ptr<ls_std::State>> ls_std::State::getConnectedStates()
- {
- return this->connectedStates;
- }
- std::string ls_std::State::getId()
- {
- return this->id;
- }
- bool ls_std::State::_stateIsConnected(const std::string &_id)
- {
- return this->connectedStates.find(_id) != this->connectedStates.end();
- }
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