This repository represents the Lynar Studios - Standard Library (ls-std).

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cmake 83ab65833c Add engine runtime data il y a 6 jours
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CMakeLists.txt 6bd47699b7 Rename core module to cycle module il y a 1 semaine
README.md 83ab65833c Add engine runtime data il y a 6 jours
conanfile.txt 24c03034e9 Add basic test case for SdlWindowApi class il y a 1 semaine

README.md

Atlantis Game Engine

This is a 3D game engine based on SDL3 + Vulkan API / Metal API.

Prerequisites

The following prerequisites need to be fulfilled in order to build this game engine.

  1. Conan 2.29.1 must be installed.
  2. A Conan default profile must exist with the same compiler flags as this project.
  3. Missing Conan dependencies must be installed:

    # For ls-std
    
    conan install . --output-folder=cmake-build-debug --build=missing -o "ls-std/*:shared=True" -s build_type=Debug -s compiler.cppstd=17
    conan install . --output-folder=cmake-build-release --build=missing -o "ls-std/*:shared=True" -s build_type=Release -s compiler.cppstd=17
    
    # For all other dependencies
    
    conan install . --output-folder=cmake-build-debug --build=missing -s build_type=Debug -s compiler.cppstd=17
    conan install . --output-folder=cmake-build-release --build=missing -s build_type=Release -s compiler.cppstd=17
    
  4. The following CMake-Options must be provided for the "Debug" & "Release" Profile:

    -DCMAKE_CONFIGURATION_TYPES=Debug -DCMAKE_TOOLCHAIN_FILE=cmake-build-debug/conan_toolchain.cmake
    -DCMAKE_CONFIGURATION_TYPES=Release -DCMAKE_TOOLCHAIN_FILE=cmake-build-release/conan_toolchain.cmake
    
  5. For the CMake Default Toolchain use Generator Visual Studio for each CMake profile.

  6. For ls-std dependency downloag the recipes repository and navigate to the version conanfile.py. Then run:

    conan create . -o "ls-std/*:shared=True" -s build_type=Debug
    conan create . -o "ls-std/*:shared=True" -s build_type=Release
    

Modules

In Process: It contains the following modules:

Name Description
ls-atlantis-cycle This module provides functionalities like engine setup, game loop logic and engine run time information.
ls-atlantis-interface Consumer: This module provides all interfaces all other engine modules can implement. This would avoid circular dependencies through out the project. This module can be imported. This module must not import any library dependencies itself.
ls-atlantis-window This module provides functionalities for window creation and handling.

Dependencies

The following table illustrates a list of required dependencies

Name Version Explanation
gtest 1.17.0 The Google Test framework for unit- and integration tests.
ls-std v2024.1.0.1 The Lynar Studios C++-Standard library.
sdl 3.4.8 The Window API library SDL3.