This repository represents the Lynar Studios - Standard Library (ls-std).
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This is a 3D game engine based on SDL3 + Vulkan API / Metal API.
The following prerequisites need to be fulfilled in order to build this game engine.
Missing Conan dependencies must be installed:
conan install . --output-folder=cmake-build-debug --build=missing -s build_type=Debug -s compiler.cppstd=17
conan install . --output-folder=cmake-build-release --build=missing -s build_type=Release -s compiler.cppstd=17
The following CMake-Options must be provided for the "Debug" & "Release" Profile:
-DCMAKE_CONFIGURATION_TYPES=Debug -DCMAKE_TOOLCHAIN_FILE=cmake-build-debug/conan_toolchain.cmake
-DCMAKE_CONFIGURATION_TYPES=Release -DCMAKE_TOOLCHAIN_FILE=cmake-build-release/conan_toolchain.cmake
For the CMake Default Toolchain use Generator Visual Studio for each CMake profile.
In Process: It contains the following modules:
| Name | Description |
|---|---|
| ls-atlantis-input | This module provides all functionalities for input devices. |
| ls-atlantis-logic | This module provides functionalities like engine setup, game loop logic and engine run time information. |
| ls-atlantis-rendering | This module provides all rendering functionalities. |