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- /*
- * Author: Patrick-Christopher Mattulat
- * Company: Lynar Studios
- * E-Mail: webmaster@lynarstudios.com
- * Created: 2020-09-05
- * Changed: 2020-11-25
- *
- * */
- #include <ls_std/logic/State.hpp>
- ls_std::State::State(ls_std::StateId _id) : Class("State"),
- id(std::move(_id))
- {}
- bool ls_std::State::addStateConnection(const StateConnectionId& _connectionId, const std::shared_ptr<State>& _connectedState)
- {
- bool added {};
- std::shared_ptr<ls_std::StateConnection> connection {};
- if(_connectedState != nullptr && !this->_hasConnection(_connectionId)) {
- connection = std::make_shared<ls_std::StateConnection>(_connectionId, _connectedState->getId());
- this->connectedStates.insert({_connectionId, connection});
- added = true;
- }
- return added;
- }
- bool ls_std::State::addStateConnection(const std::shared_ptr<StateConnection>& _connection)
- {
- bool added {};
- if(_connection != nullptr) {
- this->connectedStates.insert({_connection->getConnectionId(), _connection});
- added = this->_hasConnection(_connection->getConnectionId());
- }
- return added;
- }
- void ls_std::State::clearConnections()
- {
- this->_clearConnections();
- }
- std::unordered_map<ls_std::StateConnectionId, std::shared_ptr<ls_std::StateConnection>> ls_std::State::getConnectedStates()
- {
- return this->connectedStates;
- }
- ls_std::StateId ls_std::State::getId()
- {
- return this->id;
- }
- bool ls_std::State::hasConnection(const StateConnectionId &_connectionId)
- {
- return this->_hasConnection(_connectionId);
- }
- void ls_std::State::setId(StateId _id)
- {
- this->id = std::move(_id);
- }
- void ls_std::State::_clearConnections()
- {
- this->connectedStates.clear();
- }
- bool ls_std::State::_hasConnection(const StateConnectionId &_connectionId)
- {
- return this->connectedStates.find(_connectionId) != this->connectedStates.end();
- }
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