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- /*
- * Author: Patrick-Christopher Mattulat
- * Company: Lynar Studios
- * E-Mail: webmaster@lynarstudios.com
- * Created: 2020-09-05
- * Changed: 2020-11-26
- *
- * */
- #ifndef LS_STD_STATE_HPP
- #define LS_STD_STATE_HPP
- #include <memory>
- #include <unordered_map>
- #include <ls_std/base/Class.hpp>
- #include "StateMachineTypes.hpp"
- #include "StateConnection.hpp"
- namespace ls_std {
- class State : public ls_std::Class {
- public:
- explicit State(ls_std::StateId _id);
- ~State() override = default;
- bool addStateConnection(const ls_std::StateConnectionId& _connectionId, const std::shared_ptr<ls_std::State>& _connectedState);
- bool addStateConnection(const std::shared_ptr<ls_std::StateConnection>& _connection);
- void clearConnections();
- std::unordered_map<ls_std::StateConnectionId, std::shared_ptr<ls_std::StateConnection>> getConnectedStates();
- ls_std::StateId getId();
- bool hasConnection(const ls_std::StateConnectionId& _connectionId);
- void setId(ls_std::StateId _id);
- private:
- std::unordered_map<ls_std::StateConnectionId, std::shared_ptr<ls_std::StateConnection>> connectedStates {};
- ls_std::StateId id {};
- void _clearConnections();
- bool _hasConnection(const ls_std::StateConnectionId& _connectionId);
- };
- }
- #endif
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