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- /*
- * author: Patrick-Christopher Mattulat
- * e-mail: webmaster@lynarstudios.com
- */
- #include <cycle/Engine.hpp>
- #include <cycle/EngineParameter.hpp>
- #include <glossary/KeyboardKeys.hpp>
- #include <glossary/StatusCodes.hpp>
- #include <glossary/WindowApiTypes.hpp>
- using ls::atlantis::cycle::Engine;
- using ls::atlantis::cycle::EngineParameter;
- using ls::atlantis::glossary::KeyboardKeys;
- using ls::atlantis::glossary::StatusCodes;
- using ls::atlantis::glossary::WindowApiTypes;
- using ls::atlantis::interfaces::AStatusCode;
- /*
- * This example application opens a fullscreen window, which can be closed via Escape-Keyboard-Key.
- */
- int main()
- {
- EngineParameter parameter{};
- parameter.setWindowApiType(WindowApiTypes::SDL_WINDOW_API);
- const Engine engine{parameter};
- const AStatusCode statusCode = engine.init();
- while (engine.isRunning())
- {
- engine.beginFrame();
- // customized game logic
- if (engine.getData()->getKeyboard()->isPressed(KeyboardKeys::ESCAPE))
- {
- engine.quit();
- }
- // draw and ending frame
- engine.endFrame();
- }
- return statusCode.getCode() == StatusCodes::OK ? EXIT_SUCCESS : EXIT_FAILURE;
- }
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