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- /*
- * Author: Patrick-Christopher Mattulat
- * Company: Lynar Studios
- * E-Mail: webmaster@lynarstudios.com
- * Created: 2020-09-10
- * Changed: 2020-11-06
- *
- * */
- #include "../../../include/ls_std/logic/StateConnection.hpp"
- ls_std::StateConnection::StateConnection(ls_std::StateConnectionId _connectionId, ls_std::StateId _stateId) :
- Class("StateConnection"),
- connectionId(std::move(_connectionId)),
- stateId(std::move(_stateId))
- {}
- ls_std::StateConnectionId ls_std::StateConnection::getConnectionId() {
- return this->connectionId;
- }
- ls_std::StateId ls_std::StateConnection::getStateId() {
- return this->stateId;
- }
- bool ls_std::StateConnection::isPassable() const {
- return this->condition;
- }
- void ls_std::StateConnection::setConnectionId(StateConnectionId _connectionId)
- {
- this->connectionId = std::move(_connectionId);
- }
- void ls_std::StateConnection::setStateId(StateId _stateId)
- {
- this->stateId = std::move(_stateId);
- }
- void ls_std::StateConnection::updatePassCondition(bool _condition) {
- this->condition = _condition;
- }
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