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- from conan import ConanFile
- from conan.tools.cmake import CMake, CMakeToolchain, CMakeDeps
- import shutil
- import os
- class LsStdConan(ConanFile):
- name = "ls-std"
- version = "2024.1.0.1"
- license = "LGPL"
- url = "<Package recipe repository url here, for issues about the package>"
- description = "This library complements the C++ standard library by offering functionalities for game design - e.g. simple file handling, serialization, reflection and many more. This library is cross-platform and works on MacOS, Windows, Linux, Android & iOS."
- topics = ("boxing", "core", "encoding", "event", "io", "logic", "time")
- settings = "os", "compiler", "build_type", "arch"
- options = {"shared": [True, False]}
- default_options = {"shared": False}
- def source(self):
- self.run("git clone https://vcs.lynarstudios.de/public/ls-standard-library.git --branch v" + self.version +
- " --single-branch .")
- def layout(self):
- self.folders.source = "ls-standard-library"
- self.folders.build = "build"
- self.folders.generators = "build/generators"
- def build(self):
- cmake = CMake(self)
- cmake.configure()
- cmake.build()
- def package(self):
- include_src = os.path.join(self.source_folder, "include")
- include_dst = os.path.join(self.package_folder, "include")
- shutil.copytree(include_src, include_dst, dirs_exist_ok=True)
- build_lib_src = os.path.join(self.build_folder)
- if self.settings.compiler == "msvc":
- build_lib_src = build_lib_src + "\\" + str(self.settings.build_type)
- print("Build binary source: " + build_lib_src)
- lib_dst = os.path.join(self.package_folder, "lib")
- os.makedirs(lib_dst, exist_ok=True)
- print("build binary destination: " + lib_dst)
- for file in os.listdir(build_lib_src):
- if file.endswith((".a", ".so", ".dll", ".lib", ".dylib")) and not file.startswith("cli"):
- shutil.copy(os.path.join(build_lib_src, file), lib_dst)
- def package_info(self):
- if self.settings.build_type == "Release":
- self.cpp_info.libs = ["ls-std-boxing", "ls-std-core", "ls-std-encoding", "ls-std-event", "ls-std-io", "ls-std-time"]
- if self.settings.build_type == "Debug":
- self.cpp_info.libs = ["ls-std-boxing-d", "ls-std-core-d", "ls-std-encoding-d", "ls-std-event-d", "ls-std-io-d", "ls-std-time-d"]
-
- self.cpp_info.set_property("cmake_file_name", "ls-std")
- self.cpp_info.set_property("cmake_target_name", "ls-std")
- for lib in self.cpp_info.libs:
- component = self.cpp_info.components[lib]
- component.libs = [lib]
- component.set_property("cmake_target_name", f"ls-std::{lib}")
- def generate(self):
- tool_chain = CMakeToolchain(self)
- tool_chain.variables["CMAKE_BUILD_TYPE"] = "Release"
- if self.options.shared:
- tool_chain.variables['LS_STD_BUILD_STATIC'] = "OFF"
- tool_chain.variables['LS_STD_BUILD_SHARED'] = "ON"
- tool_chain.generate()
- deps = CMakeDeps(self)
- deps.generate()
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