from conans import ConanFile, CMake


class LsStdConan(ConanFile):
    name = "ls-std"
    version = "2024.1.0.1"
    license = "LGPL"
    url = "<Package recipe repository url here, for issues about the package>"
    description = "This library complements the C++ standard library by offering functionalities for game design - e.g. simple file handling, serialization, reflection and many more. This library is cross-platform and works on MacOS, Windows, Linux, Android & iOS."
    topics = ("boxing", "core", "encoding", "event", "io", "logic", "time")
    settings = "os", "compiler", "build_type", "arch"
    options = {"shared": [True, False]}
    default_options = {"shared": False}
    generators = "cmake"

    def source(self):
        self.run("git clone https://vcs.lynarstudios.de/public/ls-standard-library.git --branch v" + self.version +
                 " --single-branch")

    def build(self):
        cmake = self.__configure_cmake()
        cmake.build()

    def package(self):
        self.copy("*.hpp", dst="include", src="ls-standard-library/include")
        self.copy("*.lib", dst="lib", keep_path=False)
        self.copy("*.a", dst="lib", keep_path=False)
        self.copy("*.so", dst="lib", keep_path=False)
        self.copy("*.dll", dst="lib", keep_path=False)
        self.copy("*.dylib", dst="lib", keep_path=False)

    def package_info(self):
        self.cpp_info.libs = ["ls-std-boxing", "ls-std-core", "ls-std-encoding", "ls-std-event", "ls-std-io", "ls-std-logic", "ls-std-time"]

    def __configure_cmake(self):
        cmake = CMake(self)

        if self.options.shared:
            cmake.definitions['LS_STD_BUILD_STATIC'] = "OFF"
            cmake.definitions['LS_STD_BUILD_SHARED'] = "ON"

        cmake.configure(source_folder="ls-standard-library")

        return cmake