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@@ -0,0 +1,77 @@
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+from conan import ConanFile
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+from conan.tools.cmake import CMake, CMakeToolchain, CMakeDeps
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+
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+import shutil
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+import os
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+
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+
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+class LsStdConan(ConanFile):
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+ name = "ls-std"
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+ version = "1.0.1"
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+ license = "LGPL"
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+ url = "<Package recipe repository url here, for issues about the package>"
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+ description = "This library complements the C++ standard library by offering functionalities for game design - e.g. simple file handling, serialization, reflection and many more. This library is cross-platform and works on MacOS, Windows, Linux, Android & iOS."
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+ topics = ("boxing", "core", "encoding", "event", "io", "logic", "time")
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+ settings = "os", "compiler", "build_type", "arch"
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+ options = {"shared": [True, False]}
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+ default_options = {"shared": False}
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+
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+ def source(self):
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+ self.run("git clone https://vcs.lynarstudios.de/public/ls-standard-library.git --branch v" + self.version +
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+ " --single-branch .")
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+
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+ def layout(self):
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+ self.folders.source = "ls-standard-library"
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+ self.folders.build = "build"
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+ self.folders.generators = "build/generators"
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+
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+ def build(self):
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+ cmake = CMake(self)
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+ cmake.configure()
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+ cmake.build()
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+
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+ def package(self):
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+ include_src = os.path.join(self.source_folder, "include")
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+ include_dst = os.path.join(self.package_folder, "include")
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+ shutil.copytree(include_src, include_dst, dirs_exist_ok=True)
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+
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+ build_lib_src = os.path.join(self.build_folder)
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+
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+ if self.settings.compiler == "msvc":
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+ build_lib_src = build_lib_src + "\\" + str(self.settings.build_type)
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+
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+ print("Build binary source: " + build_lib_src)
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+ lib_dst = os.path.join(self.package_folder, "lib")
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+ os.makedirs(lib_dst, exist_ok=True)
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+ print("build binary destination: " + lib_dst)
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+
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+ for file in os.listdir(build_lib_src):
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+ if file.endswith((".a", ".so", ".dll", ".lib", ".dylib")) and not file.startswith("cli"):
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+ shutil.copy(os.path.join(build_lib_src, file), lib_dst)
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+
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+ def package_info(self):
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+ if self.settings.build_type == "Release":
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+ self.cpp_info.libs = ["ls-std-boxing", "ls-std-core", "ls-std-encoding", "ls-std-event", "ls-std-io", "ls-std-time"]
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+ if self.settings.build_type == "Debug":
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+ self.cpp_info.libs = ["ls-std-boxing-d", "ls-std-core-d", "ls-std-encoding-d", "ls-std-event-d", "ls-std-io-d", "ls-std-time-d"]
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+
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+ self.cpp_info.set_property("cmake_file_name", "ls-std")
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+ self.cpp_info.set_property("cmake_target_name", "ls-std")
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+
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+ for lib in self.cpp_info.libs:
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+ component = self.cpp_info.components[lib]
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+ component.libs = [lib]
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+ component.set_property("cmake_target_name", f"ls-std::{lib}")
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+
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+ def generate(self):
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+ tool_chain = CMakeToolchain(self)
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+ tool_chain.variables["CMAKE_BUILD_TYPE"] = "Release"
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+
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+ if self.options.shared:
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+ tool_chain.variables['LS_STD_BUILD_STATIC'] = "OFF"
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+ tool_chain.variables['LS_STD_BUILD_SHARED'] = "ON"
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+
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+ tool_chain.generate()
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+
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+ deps = CMakeDeps(self)
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+ deps.generate()
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