/* * Author: Patrick-Christopher Mattulat * Company: Lynar Studios * E-Mail: webmaster@lynarstudios.com * Created: 2020-11-16 * Changed: 2022-11-18 * * */ #include #include using namespace ls::std::network; namespace { class SocketTest : public ::testing::Test { protected: SocketTest() = default; ~SocketTest() override = default; void SetUp() override {} void TearDown() override {} static SocketParameter generateSocketParameter() { SocketParameter socketParameter{}; socketParameter.protocolFamilyType = ProtocolFamilyType::PROTOCOL_FAMILY_TYPE_IPV4; SocketAddress socketAddress{}; socketAddress.protocolType = ProtocolType::PROTOCOL_TYPE_TCP; socketAddress.ipAddress = "127.0.0.1"; socketAddress.port = 2220; socketParameter.socketAddress = socketAddress; return socketParameter; } }; TEST_F(SocketTest, getClassName) { ASSERT_STREQ("Socket", Socket{generateSocketParameter()}.getClassName().c_str()); } TEST_F(SocketTest, connect) { Socket socket{generateSocketParameter()}; ASSERT_TRUE(socket.connect()); } TEST_F(SocketTest, isInitialized) { Socket socket{generateSocketParameter()}; ASSERT_TRUE(socket.isInitialized()); } }