/* * Author: Patrick-Christopher Mattulat * Company: Lynar Studios * E-Mail: webmaster@lynarstudios.com * Created: 2020-08-14 * Changed: 2021-07-12 * * */ #ifndef LS_STD_FLOAT_HPP #define LS_STD_FLOAT_HPP #include #include #include "IBoxing.hpp" namespace ls_std { class Float : public ls_std::Class, public ls_std::IBoxing { public: Float(); explicit Float(float _value); ~Float() override = default; // conversion operator operator float() const; // do not make explicit! // assignment operators ls_std::Float &operator=(float _value); // arithmetic operators float operator-() const; float operator+(const ls_std::Float &_float) const; float operator+(float _value) const; float operator*(const ls_std::Float &_float) const; float operator*(float _value) const; float operator-(const ls_std::Float &_float) const; float operator-(float _value) const; float operator/(const ls_std::Float &_float) const; float operator/(float _value) const; // compound operators ls_std::Float &operator+=(const ls_std::Float &_float); ls_std::Float &operator+=(float _value); ls_std::Float &operator-=(const ls_std::Float &_float); ls_std::Float &operator-=(float _value); ls_std::Float &operator*=(const ls_std::Float &_float); ls_std::Float &operator*=(float _value); ls_std::Float &operator/=(const ls_std::Float &_float); ls_std::Float &operator/=(float _value); // comparison operators bool operator==(const ls_std::Float &_float) const; bool operator==(float _value) const; bool operator!=(const ls_std::Float &_float) const; bool operator!=(float _value) const; bool operator>(const ls_std::Float &_float) const; bool operator>(float _value) const; bool operator>=(const ls_std::Float &_float) const; bool operator>=(float _value) const; bool operator<(const ls_std::Float &_float) const; bool operator<(float _value) const; bool operator<=(const ls_std::Float &_float) const; bool operator<=(float _value) const; // increment / decrement operator void operator++(); void operator--(); // implementation void parse(std::string _parseText) override; std::string toString() override; // additional functionality float getEpsilon(); float getValue(); void setEpsilon(float _epsilon); private: float epsilon{}; float value{}; void _assignEpsilon(float _epsilon); }; } #endif