/* * Author: Patrick-Christopher Mattulat * Company: Lynar Studios * E-Mail: webmaster@lynarstudios.com * Created: 2022-11-16 * Changed: 2022-11-17 * * */ #include #if defined(unix) || defined(__APPLE__) #include #endif #include #include ls::std::network::Socket::Socket(const ls::std::network::SocketParameter& _parameter) : ls::std::core::Class("Socket"), parameter(_parameter) { this->initialized = ls::std::network::Socket::_initUnix(_parameter); } bool ls::std::network::Socket::isInitialized() const { return this->initialized; } bool ls::std::network::Socket::_init(const ls::std::network::SocketParameter &_parameter) { #if defined(unix) || defined(__APPLE__) return ls::std::network::Socket::_initUnix(_parameter); #endif } #if defined(unix) || defined(__APPLE__) bool ls::std::network::Socket::_initUnix(const ls::std::network::SocketParameter &_parameter) { ls::std::network::ProtocolFamily protocolFamily = ls::std::network::ProtocolFamilyMapper::from(_parameter.protocolFamilyType); ls::std::network::Protocol protocol = ls::std::network::ProtocolMapper::from(_parameter.socketAddress.protocolType); return socket(protocolFamily.unixDomain, protocol.unixProtocol, 0); } #endif