/* * Author: Patrick-Christopher Mattulat * Company: Lynar Studios * E-Mail: webmaster@lynarstudios.com * Created: 2020-08-14 * Changed: 2023-05-17 * * */ #include #include #include using ls::std::boxing::Float; using ls::std::core::Class; using ls::std::core::IllegalArgumentException; using std::fabs; using std::stof; using std::string; using std::to_string; Float::Float() : Class(Float::_fetchClassName()), epsilon(0.00001F) {} Float::Float(float _value) : Class(Float::_fetchClassName()), epsilon(0.00001f), value(_value) {} Float::~Float() noexcept = default; Float &Float::operator=(float _value) { this->value = _value; return *this; } float Float::operator-() const { return -this->value; } float Float::operator+(const Float &_float) const { return this->value + _float.getValue(); } float Float::operator+(float _value) const { return this->value + _value; } float Float::operator*(const Float &_float) const { return this->value * _float.getValue(); } float Float::operator*(float _value) const { return this->value * _value; } float Float::operator-(const Float &_float) const { return this->value - _float.getValue(); } float Float::operator-(float _value) const { return this->value - _value; } float Float::operator/(const Float &_float) const { return this->value / _float.getValue(); } float Float::operator/(float _value) const { return this->value / _value; } Float &Float::operator+=(const Float &_float) { this->value += _float.getValue(); return *this; } Float &Float::operator+=(float _value) { this->value += _value; return *this; } Float &Float::operator-=(const Float &_float) { this->value -= _float.getValue(); return *this; } Float &Float::operator-=(float _value) { this->value -= _value; return *this; } Float &Float::operator*=(const Float &_float) { this->value *= _float.getValue(); return *this; } Float &Float::operator*=(float _value) { this->value *= _value; return *this; } Float &Float::operator/=(const Float &_float) { this->value /= _float.getValue(); return *this; } Float &Float::operator/=(float _value) { this->value /= _value; return *this; } bool Float::operator==(const Float &_float) const { return fabs(this->value - _float.getValue()) < this->epsilon; } bool Float::operator==(float _value) const { return fabs(this->value - _value) < this->epsilon; } bool Float::operator!=(const Float &_float) const { return fabs(this->value - _float.getValue()) >= this->epsilon; } bool Float::operator!=(float _value) const { return fabs(this->value - _value) >= this->epsilon; } bool Float::operator>(const Float &_float) const { return this->value > _float.getValue(); } bool Float::operator>(float _value) const { return this->value > _value; } bool Float::operator>=(const Float &_float) const { return this->value >= _float.getValue(); } bool Float::operator>=(float _value) const { return this->value >= _value; } bool Float::operator<(const Float &_float) const { return this->value < _float.getValue(); } bool Float::operator<(float _value) const { return this->value < _value; } bool Float::operator<=(const Float &_float) const { return this->value <= _float.getValue(); } bool Float::operator<=(float _value) const { return this->value <= _value; } void Float::operator++() { this->value += 1.0f; } void Float::operator--() { this->value -= 1.0f; } void Float::parse(const string &_parseText) { this->value = stof(_parseText); } string Float::toString() { return to_string(this->value); } float Float::getEpsilon() const { return this->epsilon; } float Float::getValue() const { return this->value; } void Float::setEpsilon(float _epsilon) { this->_assignEpsilon(_epsilon); } void Float::_assignEpsilon(float _epsilon) { if (_epsilon <= 0.0) { throw IllegalArgumentException{"epsilon is less than or equal zero"}; } this->epsilon = _epsilon; } string Float::_fetchClassName() { static const string className = "Float"; return className; }