/* * Author: Patrick-Christopher Mattulat * Company: Lynar Studios * E-Mail: webmaster@lynarstudios.com * Created: 2020-08-14 * Changed: 2022-05-09 * * */ #include #include #include ls::std::boxing::Float::Float() : ls::std::core::Class("Float"), epsilon(0.00001f) {} ls::std::boxing::Float::Float(float _value) : ls::std::core::Class("Float"), epsilon(0.00001f), value(_value) {} ls::std::boxing::Float::operator float() const { return this->value; } ls::std::boxing::Float &ls::std::boxing::Float::operator=(float _value) { this->value = _value; return *this; } float ls::std::boxing::Float::operator-() const { return -this->value; } float ls::std::boxing::Float::operator+(const ls::std::boxing::Float &_float) const { return this->value + _float; } float ls::std::boxing::Float::operator+(float _value) const { return this->value + _value; } float ls::std::boxing::Float::operator*(const ls::std::boxing::Float &_float) const { return this->value * _float; } float ls::std::boxing::Float::operator*(float _value) const { return this->value * _value; } float ls::std::boxing::Float::operator-(const ls::std::boxing::Float &_float) const { return this->value - _float; } float ls::std::boxing::Float::operator-(float _value) const { return this->value - _value; } float ls::std::boxing::Float::operator/(const ls::std::boxing::Float &_float) const { return this->value / _float; } float ls::std::boxing::Float::operator/(float _value) const { return this->value / _value; } ls::std::boxing::Float &ls::std::boxing::Float::operator+=(const ls::std::boxing::Float &_float) { this->value += _float; return *this; } ls::std::boxing::Float &ls::std::boxing::Float::operator+=(float _value) { this->value += _value; return *this; } ls::std::boxing::Float &ls::std::boxing::Float::operator-=(const ls::std::boxing::Float &_float) { this->value -= _float; return *this; } ls::std::boxing::Float &ls::std::boxing::Float::operator-=(float _value) { this->value -= _value; return *this; } ls::std::boxing::Float &ls::std::boxing::Float::operator*=(const ls::std::boxing::Float &_float) { this->value *= _float; return *this; } ls::std::boxing::Float &ls::std::boxing::Float::operator*=(float _value) { this->value *= _value; return *this; } ls::std::boxing::Float &ls::std::boxing::Float::operator/=(const ls::std::boxing::Float &_float) { this->value /= _float; return *this; } ls::std::boxing::Float &ls::std::boxing::Float::operator/=(float _value) { this->value /= _value; return *this; } bool ls::std::boxing::Float::operator==(const ls::std::boxing::Float &_float) const { return ::std::fabs(this->value - _float) < this->epsilon; } bool ls::std::boxing::Float::operator==(float _value) const { return ::std::fabs(this->value - _value) < this->epsilon; } bool ls::std::boxing::Float::operator!=(const ls::std::boxing::Float &_float) const { return ::std::fabs(this->value - _float) >= this->epsilon; } bool ls::std::boxing::Float::operator!=(float _value) const { return ::std::fabs(this->value - _value) >= this->epsilon; } bool ls::std::boxing::Float::operator>(const ls::std::boxing::Float &_float) const { return this->value > _float; } bool ls::std::boxing::Float::operator>(float _value) const { return this->value > _value; } bool ls::std::boxing::Float::operator>=(const ls::std::boxing::Float &_float) const { return this->value >= _float; } bool ls::std::boxing::Float::operator>=(float _value) const { return this->value >= _value; } bool ls::std::boxing::Float::operator<(const ls::std::boxing::Float &_float) const { return this->value < _float; } bool ls::std::boxing::Float::operator<(float _value) const { return this->value < _value; } bool ls::std::boxing::Float::operator<=(const ls::std::boxing::Float &_float) const { return this->value <= _float; } bool ls::std::boxing::Float::operator<=(float _value) const { return this->value <= _value; } void ls::std::boxing::Float::operator++() { this->value += 1.0f; } void ls::std::boxing::Float::operator--() { this->value -= 1.0f; } void ls::std::boxing::Float::parse(::std::string _parseText) { this->value = ::std::stof(_parseText); } std::string ls::std::boxing::Float::toString() { return ::std::to_string(this->value); } float ls::std::boxing::Float::getEpsilon() { return this->epsilon; } float ls::std::boxing::Float::getValue() { return this->value; } void ls::std::boxing::Float::setEpsilon(float _epsilon) { this->_assignEpsilon(_epsilon); } void ls::std::boxing::Float::_assignEpsilon(float _epsilon) { if (_epsilon <= 0.0) { throw ls::std::core::IllegalArgumentException{}; } this->epsilon = _epsilon; }