/* * Author: Patrick-Christopher Mattulat * Company: Lynar Studios * E-Mail: webmaster@lynarstudios.com * Created: 2020-09-05 * Changed: 2020-11-26 * * */ #include ls_std::StateMachine::StateMachine(std::string _name) : ls_std::Class("StateMachine"), name(std::move(_name)) {} bool ls_std::StateMachine::addState(const std::shared_ptr& _state) { bool condition = !this->_hasState(_state->getId()); if(condition) { this->states.insert({_state->getId(), _state}); condition = this->_hasState(_state->getId()); } return condition; } std::shared_ptr ls_std::StateMachine::getCurrentState() { return this->currentState; } std::vector ls_std::StateMachine::getMemory() { return this->memory; } std::string ls_std::StateMachine::getName() { return this->name; } std::unordered_map> ls_std::StateMachine::getStates() { return this->states; } bool ls_std::StateMachine::hasState(const ls_std::StateId &_id) { return this->_hasState(_id); } bool ls_std::StateMachine::proceed() { std::vector nextValidStates = this->_getNextValidStates(); bool condition = nextValidStates.size() == 1; if(condition) { this->currentState = this->states[nextValidStates.at(0)]; this->_remember(nextValidStates.at(0)); } return condition; } void ls_std::StateMachine::setMemory(std::vector _memory) { this->memory = std::move(_memory); } void ls_std::StateMachine::setName(std::string _name) { this->name = std::move(_name); } bool ls_std::StateMachine::setStartState(const ls_std::StateId&_id) { bool exists = this->_hasState(_id); if(exists) { this->currentState = this->states[_id]; this->_remember(_id); } return exists; } std::vector ls_std::StateMachine::_getNextValidStates() { std::vector validStates {}; for(const auto& state : this->currentState->getConnectedStates()) { if(state.second->isPassable()) { validStates.push_back(state.second->getStateId()); } } return validStates; } void ls_std::StateMachine::_remember(const ls_std::StateId &_id) { this->memory.push_back(_id); } bool ls_std::StateMachine::_hasState(const ls_std::StateId &_id) { return this->states.find(_id) != this->states.end(); }