/* * Author: Patrick-Christopher Mattulat * Company: Lynar Studios * E-Mail: webmaster@lynarstudios.com * Created: 2020-09-05 * Changed: 2022-05-05 * * */ #ifndef LS_STD_STATE_MACHINE_HPP #define LS_STD_STATE_MACHINE_HPP #include #include #include #include #include #include "State.hpp" #include "StateMachineTypes.hpp" namespace ls { class StateMachine : public ls::Class { public: explicit StateMachine(const ::std::string& _name); ~StateMachine() override = default; bool addState(const ::std::shared_ptr &_state); ::std::shared_ptr getCurrentState(); ::std::vector getMemory(); ::std::string getName(); ::std::unordered_map> getStates(); bool hasState(const ls::StateId &_id); bool proceed(); void setMemory(const ::std::vector& _memory); void setName(const ::std::string& _name); bool setStartState(const ls::StateId &_id); private: ::std::shared_ptr currentState{}; ::std::vector memory{}; ::std::string name{}; ::std::unordered_map> states{}; void _assignMemory(const ::std::vector& _memory); void _assignName(const ::std::string& _name); ::std::vector _getNextValidStates(); void _remember(const ls::StateId &_id); bool _hasState(const ls::StateId &_id); }; } #endif