/* * Author: Patrick-Christopher Mattulat * Company: Lynar Studios * E-Mail: webmaster@lynarstudios.com * Created: 2020-08-14 * Changed: 2020-09-04 * * */ #ifndef LS_STD_FLOAT_HPP #define LS_STD_FLOAT_HPP #include "../base/Class.hpp" #include "IBoxing.hpp" namespace ls_std { class Float : public Class, IBoxing { public: Float(); explicit Float(float _value); ~Float() = default; // conversion operator operator float() const; // do not make explicit! // assignment operators Float& operator=(float _value); // arithmetic operators float operator-() const; float operator+(const Float& _float) const; float operator+(float _value) const; float operator*(const Float& _float) const; float operator*(float _value) const; float operator-(const Float& _float) const; float operator-(float _value) const; float operator/(const Float& _float) const; float operator/(float _value) const; // compound operators Float& operator+=(const Float& _float); Float& operator+=(float _value); Float& operator-=(const Float& _float); Float& operator-=(float _value); Float& operator*=(const Float& _float); Float& operator*=(float _value); Float& operator/=(const Float& _float); Float& operator/=(float _value); // comparison operators bool operator==(const Float& _float) const; bool operator==(float _value) const; bool operator!=(const Float& _float) const; bool operator!=(float _value) const; bool operator>(const Float& _float) const; bool operator>(float _value) const; bool operator>=(const Float& _float) const; bool operator>=(float _value) const; bool operator<(const Float& _float) const; bool operator<(float _value) const; bool operator<=(const Float& _float) const; bool operator<=(float _value) const; // increment / decrement operator void operator++(); void operator--(); // implementation void parse(std::string _parseText) override; std::string toString() override; // additional functionality float getEpsilon(); float getValue(); void setEpsilon(float _epsilon); private: float value {}; float epsilon {}; }; } #endif